Rollcage game torrent




















MyAbandonware More than old games to download for free! Browse By Download 39 MB. Captures and Snapshots Windows. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like. Send comment. Download Rollcage Stage II We may have multiple downloads for few games when different versions are available. Just one click to download at full speed!

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My favorite is the Leader Missile, which tracks along the racecourse until it passes the first driver, then does a quick reverse and blows the leader into the sky. Throughout the four tracks are industrial complexes, skyscrapers and other scenery that you can destroy. Most can be toppled by driving right through the key support pieces, while others need a missile blast to come crumbling down.

Either way, they leave rubble and destruction behind to delay and block your opponents. However, the network support is Rollcage is top-notch -- racing against one or more "friends" is a must-try. The lighting and effects for the weapons fire take full advantage of the latest crop of 3D accelerators. From the electrical bursts of the ice ray to the friction sparks of the cars scraping against walls and each other, the effects are spectacularly rendered.

Clouds of smoke and debris often blur your vision, and the explosions of the buildings collapsing light up the entire landscape. There are even varying weather effects like rain that change the driving experience. From the "crump" of collapsing buildings to the whine of the car's rocket engines, the sound in Rollcage is fantastic. The soundtrack provides a solid base to the action that stays in the background where it belongs.

The weapons effects are great -- missiles whoosh by, lightning crackles, and warp fields roar as they suck you in. In my book, Rollcage is a winner.

The detailed environments and extra touches in the explosions and sound effects add a depth that has been missing from many recent titles. Psygnosis has set the mark higher with a game that is completely addictive. After taking the PlayStation pole position with Wipeout, Destruction Derby , and Formula 1 , Psygnosis returns to the racetrack with Rollcage, a futuristic romp filled with chills, thrills, and plenty of nasty spills.

The cars in Rollcage bring new meaning to the word "extreme. Land the car upside down? No problem--as with those "unstoppable" remote control cars, you can just gun it and go. Each vehicle is armed to the teeth, too; if you can't beat your opponent, you can clobber them into a gnarled mess with rockets or just blow up nearby buildings and litter the track with some deadly debris.

While combat racers are nothing new, Rollcage earns special mention for the sheer inventiveness of its power-ups. One missile targets only the leader for elimination, while another special weapon sends a portable black hole ahead to suck one unlucky opponent to the back of the pack. Obstacles like boulders, wrecked buildings, and incoming meteors don't make things any easier. Rollcage suffers from one main problem: confusion. Its thrilling to be able to zoom up a wall at blinding speeds, but once you wreck, its hard to get your bearings and drive forward instead of looping in place.

You'll get good mileage out of an analog controller, however, which offers finer accuracy than the standard directional pad. The weapons triggers are a joy to use. As for the games visuals, though the super-fast graphics avoid both slowdown and pop-up no mean feat , they still have a bitmapped checkerboard look to them that can be distracting--even in two-player mode.

Luckily, the sample-riddled dance soundtrack sounds zippier than most. You could call Rollcage "Wipeout on Wheels," and it wouldn't be an insult The whiplash gameplay and intense combat feel familiar, but comfortably so. With so much style and substance, Rollcage ranks among the PlayStations best fantasy racers.

As this build has involved a massive amount of code change it is fairly likely I will have broken something, or that there are particular issues with particular system configurations.

If you find any problems at all then please do contact me with the details link in the page header. Any feedback from running the diagnostic exe is more than welcome. About the only thing I'm seeing here is unexpected disconnection from RakNet from time to time, but there's not really very much I can do about that - if it tells me I'm disconnected then I have to stop the game.

Without solid feedback from you guys, I can't really progress with making network games more stable which is now my only substantial remaining goal for Redux. Other than that, enjoy the new build! I'm sure you'll agree that it's significantly slicker than the last and a shed-load of fun to play.

This will be the last update for a little while. I need to concentrate on developing some major upgrades to the rendering technology which will take some time to complete. Note that the filtering of car state updates should be considered an experimental feature, albeit one that I've tested pretty thoroughly. It works very well here on my home LAN, and even in a simulated, laggy internet environment on the same. This should stop the cars jumping around unnecessarily and they will only do so when it is unavoidable - often related to infrequent update intervals.

A note on the blistering speed feature.



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