Stop bothering me before you become a statistic. With the death toll in the thousands, the Grim Reaper has been pulling long shifts. He is so tired of hearing pleas he has stopped bargaining for the dead. The whole region has become haunted with angry spirits. Once a Sim from the household heads up a cult, they begin to perform rituals to calm down the angry spirits.
With the spirits of the dead calmed, the Reaper can take a much needed vacation and is much more willing to bargain with Sims upon his return.
The Paranormal restrictions are lifted. In addition, you do not have to sell and replace beds for the Life of Crime restriction, as the cult leader has convinced the mob that doing so will anger the spirits. Graves may moved to any spot on the lot, even if the Political restriction has not been lifted.
Because everything is dead. The snow you see is toxic ash. Any and all plant life in the region is dead. Nothing grows anymore. Natural and organic food is non-existent. With no plants to hold the soil together, the whole region is plagued with dust storms that block out the sun and whip across the land.
Once a brilliant Natural Scientist emerges from the family, a plant serum is invented that lets plants use toxic ash as fertilizer without making the plant itself toxic.
With this serum in wide supply, the region begins to return to life. Food can actually be grown again and people can have lawns. With plants once again anchoring the soil, the raging dust storms cease and the sky can once again be seen. All Natural Science restrictions are lifted. They would rather be fed and safe than pretty. Cosmetics, hair care supplies, and clothing stores have all been cleaned out by looters or destroyed. Nobody wants to spend any money to bring these items back to the region.
Large gatherings, socials, brunches and parties have virtually disappeared. The social elite of the region have long since fled for greener pastures. The Sims of the region, seeing radiated zombies shambling around looking 10 times better than them, gain a renewed interest in appearances.
The profits from the show are used to bring fresh supplies of cosmetics, hair care products and stylish clothing to the region. Once Sims have bought their new threads and gotten all gussied up, they are once again confident enough to organize social gatherings and show off their new looks.
Even some members of the social elite decide to return. All Show Business restrictions are lifted. It is a culture that still thinks digital watches were a pretty nifty idea.
Sim City has been using Alien Technology for over a year, gained from the crashed remains of an alien saucer. With the labs and factories that held this technology destroyed in the blast, the alien discoveries are once again a mystery.
You do NOT have to lift this restriction in order to complete the challenge. Also, a Sim fulfilling this restriction can still fulfill one of the main The skies clear, the zombies are gone. The power plants are repaired and life returns to normal. The whole city owes a great debt of gratitude to the host of leaders and heroes that have emerged from the family.
Your score is the total number of days that have passed since your founder returned from college. Want an even harder challenge? Try this challenge again, except start your founder as an Adult. For example, if you move a couch before lifting the Athletic restriction, you can just move it back to exactly where it used to be when you realized your error and not fail.
If you goof and forget to pay protection money, just pay it as soon as you realize. If a Sim autonomously does something that breaks a restriction like playing games on the computer before you unlock Science just cancel the action as soon as you notice it. Knowingly breaking an unlifted restriction giving up will cause you to fail the challenge. The first two restrictions lifted one by the founder, one by their spouse have the largest implications. All I can advise is that you look into what each restriction is really doing to you and decide which ones hamper your play style the most.
You may sell it if you have lifted the Business restrictions. You may put it into inventory if you have room. Does that mean they are not allowed to go to another career? However since they already lifted one restriction, reaching the top of a 2nd career path will not unlock its restriction.
Just remember that, unless the Slacker restriction has been lifted, Sims cannot return to their old careers. Can I use the item? For example, the Science restriction says you cannot use anything from the Electronics tab. The smoke alarm is in this tab, and thus restricted by Science. The Law Enforcement restriction also says you cannot buy or use Smoke Alarms.
If you lift the Science restriction, but not Law enforcement, you are allowed to use electronic items but the Law Enforcement restriction still restricts the smoke alarm. If you lift the Law enforcement restriction, but not Science, you may use the smoke alarm. The text of the Law Enforcement restriction specifically says you may use the smoke alarm, even if it is still restricted by others.
The same goes for actions. While lifting the Military restriction will allow you to invite anybody over, even for parties, you still have to lift the Show Business restriction to have parties at all. So, as is apparent by the above message, the site that hosted the Apocalypse challenge is down! Is there anywhere else I can find a fully updated version of the rules? Oh no! Ah ok! I was actually going to message you on Facebook about that. Depending on the job, you can sneak one in if you time it right without having to quit due to the slacker restriction.
My founder made the medical carrier. Hi there! Do you ever run into any browser compatibility issues? A handful of my blog visitors have complained about my blog not working correctly in Explorer but looks great in Safari. Do you have any suggestions to help fix this problem? As far as I understand, they used to be on the exchange… Is there anywhere I could find them?
This site uses Akismet to reduce spam. Learn how your comment data is processed. Rules: The following is a set of harsh restrictions the family must obey. To lift all 14 of the main restrictions, it will take 14 different Sims.
Only Sims part of the bloodline and the spouses to heirs can unlock restrictions. Adopted Sims, spouses to non-heirs and Servos cannot lift any restrictions.
The founder starts as a Young Adult in college. None of the restrictions applies to the founder in college, as the disaster has not happened yet. Founders may bring up to 3 items back from college that were purchased with their own money.
If the founder graduates, one of these three items MUST be the diploma. The founder may not start an off-campus business. The founder must leave college after 9 semesters. If the founder goes on academic probation, those extra semesters count against the 9 you are allowed. Founders who graduate on time 8 semesters , may stay for the full post-graduation period.
The 9th semester. The founder may keep and use personal electronics if they bought them in college. They may not give these to other Sims and must take them to the grave the batteries die. Sims may not purchase robots, including Servos. Servos may not be activated. Sims may not go on Vacation because the instruments at the airports are non-functional.
Sims may not use non-compost fertilizer. You may not use the Spray command on plants, trees, or roaches; the spray needs to be reinvented. You may not call the exterminator also requires Business to hire Service Sim. Sims may not purchase or use anything from the Lights category. Sims may not Take Picture. Sims may not purchase or use the trash compactor, synthesizer, electric guitar or bass.
You may not purchase or use the Solar Panels or Windmill also restricted by Music. You may not install the Toasty Garden Lamp from Build mode. Witches may not cast the Beautifus Locus spell. Only Sims in the Science career track may use the Biotech Station.
Once a great scientist emerges from the family, the knowledge of known technologies is restored to the area, so the gizmos may be produced again.
The power grid is repaired enough to use these gizmos and gadgets in the house. There is also a breakthrough in technology, the invention of something that mirrors technology gained from the aliens. You may choose 1 type of Aspiration Reward object. Any Sim may now buy and use that one type of aspiration reward, even if you haven't lifted the Alien Technology restriction.
Other Sims reaching the top of the Science career will not invent additional Aspiration Rewards. Politics "Democracy is said to be the worst form of government, except for all the others that have been tried. Local officials are haggling over the how and when supplies are sent to the region, while the citizens suffer.
Corruption is rampant and waste is constant. Harsh and unreasonable property laws have been enacted. What is left of the police force seems oddly motivated to enforce this building law in particular while turning a blind eye to the looting and anarchy.
You may not place any items outside of this 8X8 area, nor modify tiles outside of it. The trash can, mailbox, sidewalk tiles, delivered newspapers, bills and Genie Lamps do not count for this restriction.
The 8X8 area may be anywhere on the lot, but once designated may not be moved. Items dropped off from Dates and Outings may remain outside the 8X8 area. If the items are moved, they must be placed in inventory or within the 8X8 area. If a Sim dies outside the 8x8 area, you can leave the tombstone where it is. If you do pick it up and move it, it has to be within the 8x8 area. Sims may extend the house underground within the 8X8 area.
Sims may build upwards, as long as the higher floors do not hang outside the 8X8 area. Sims may not perform influence actions. Sims may not vacation in the far east due to all the red tape. Only Sims currently in the Politics career may use the Teleprompter podium. After a great political leader emerges from the family and takes over the office of Mayor, political corruption is cleaned up.
Building supplies from other parts of the country are shipped in and distributed to those who need it. The prestige and notoriety gained by the family allows them to sway the actions others, who see everybody from the family as a leader. The Political restrictions are lifted.
People are more worried about finding their next meal than attending a concert in the park or buying art. Sims may not display pottery, potholders, quilts or reagents. Sims may not purchase or use the Activity Table. No items that build Creativity may be purchased or used except for the computer. Having a Sim at the top of the Music career will temporarily suppress the Artist restriction.
However, to permanently lift the restriction, a Sim must reach the top of the Artist career. Only the original Rock God who lifted Music can suppress Artist. Only Sims currently in the Artist career may use the Camera. The Artist restrictions are lifted. Stop bothering me before you become a statistic. He is so tired of hearing pleas he has stopped bargaining for the dead.
The whole region has become haunted with angry spirits. These spirits have disrupted the mystical energies, and all magical items have become mundane. Sims may not plead with the Grim Reaper. Graves and urns may not be sold, even if a sim has smashed them.
Graves and urns may not be placed into inventory. Witches may not cast spells. Thrones may not be used at all. Sims may not use the Wishing Well, Genie Lamp, or Voodoo Doll, even if they have been brought back from college by the founder. Only Sims in the Paranormal career may use the Resurrect-o-Nomitron. Once a Sim from the household heads up a cult, they begin to perform rituals to calm down the angry spirits.
With the spirits of the dead calmed, the Reaper can take a much needed vacation and is much more willing to bargain with Sims upon his return.
The Paranormal restrictions are lifted. In addition, you do not have to sell and replace beds for the Life of Crime restriction, as the cult leader has convinced the mob that doing so will anger the spirits.
Graves may moved to any spot on the lot, even if the Political restriction has not been lifted. Because everything is dead. The snow you see is toxic ash. Nothing grows anymore. Natural and organic food is non-existent. With no plants to hold the soil together, the whole region is plagued with dust storms that block out the sun and whip across the land. You may not place any landscaping items flowers, bushes, trees. You may not alter the ground color.
You may not buy or place any items from the Plants tab. The family house must be on a dirt or desert landscape. Other than the founder, the colleges Sims attend must be on a desert or dirt tileset. You may not plant the Cow Plant. You may not use Hydroponic Garden career reward object from the Slacker career. You may not purchase or use the wedding arch. You may still dig for treasure.
You may not plant fruit bearing trees or garden vegetables. You may not buy or place the composting bin. Sims may not join the garden club. Chef Salads may not be cooked, ordered at restaurants, or bought pre-made. You may not order groceries for delivery via the phone or computer.
Any flowers received as Date Rewards must be placed into inventory or sold by midnight. Sims may not buy or use the flower-arranging bench, nor any of the flowers it produces.
Sims may not use the water tool from the landscaping menu also restricted by Oceanography. Sims may not use the Ant Habitat or Collect Bugs. You may still have objects on the ground, but walls may not be placed on the ground level. Once a brilliant Natural Scientist emerges from the family, a plant serum is invented that lets plants use toxic ash as fertilizer without making the plant itself toxic.
With this serum in wide supply, the region begins to return to life. Food can actually be grown again and people can have lawns. With plants once again anchoring the soil, the raging dust storms cease and the sky can once again be seen. All Natural Science restrictions are lifted. They would rather be fed and safe than pretty. Cosmetics, hair care supplies, and clothing stores have all been cleaned out by looters or destroyed.
Nobody wants to spend any money to bring these items back to the region. As a result, Sims' appearances have taken a turn for the worse, leading most to keep to themselves. Large gatherings, socials, brunches and parties have virtually disappeared. The social elite of the region have long since fled for greener pastures. Sims may only use the Practice Speech or Practice Romance interactions on mirrors Sims may not purchase or use closets or anything from the Wardrobe tab.
Sims may not purchase perfume or the Love Potion 8. Sims may not have Outings, casual or scored also restricted by Intelligence. Sims may not go on scored dates. Also restricted by Intelligence. Sims may not redeem Romance Aspiration Perks. The Diva and Mr. Big NPCs may not be moved into the house for any reason. Once a Sim from the house rises to superstar, they unleash their show, "Stylish Eye for the Zombie Guy" on the world.
The Sims of the region, seeing radiated zombies shambling around looking 10 times better than them, gain a renewed interest in appearances. The profits from the show are used to bring fresh supplies of cosmetics, hair care products and stylish clothing to the region. Once Sims have bought their new threads and gotten all gussied up, they are once again confident enough to organize social gatherings and show off their new looks.
Even some members of the social elite decide to return. All Show Business restrictions are lifted. It is a culture that still thinks digital watches were a pretty nifty idea. With the labs and factories that held this technology destroyed in the blast, the alien discoveries are once again a mystery.
Sims may not purchase any Aspiration Reward objects. If the founder brings a Reward object back from college in inventory, you may use it. You must delete this object once its special ability is used up This includes the Love Tub, which must be deleted when the candles go out.
This restriction can be lifted in one of two ways: It is lifted if a Sim is abducted by aliens. The Sim abducted may be any age and of either gender.
The abduction does not have to result in an alien pregnancy. This satellite must originate from the family's lot. You do NOT have to lift this restriction in order to complete the challenge.
Also, a Sim fulfilling this restriction can still fulfill one of the main Back to normal The skies clear, the zombies are gone. The power plants are repaired and life returns to normal. The whole city owes a great debt of gratitude to the host of leaders and heroes that have emerged from the family. Your score is the total number of days that have passed since your founder returned from college.
Want an even harder challenge? Try this challenge again, except start your founder as an Adult. You need to unlock Life of Crime, as the mob has the missing charts and maps to go on a tropical vacation. Coming home with more than 3 items in inventory after vacation will not break the Athletic restriction. Items that are still restricted on the home lot must be left on vacation. In order to invite a Sim to visit, your Sim must either have a 10 charisma or a red heart with the Sim before extending an invitation..
However, small goofs won't cause you to fail as long as you fix them immediately. For example, if you move a couch before lifting the Athletic restriction, you can just move it back to exactly where it used to be when you realized your error and not fail.
If you goof and forget to pay protection money, just pay it as soon as you realize. If a Sim autonomously does something that breaks a restriction like playing games on the computer before you unlock Science just cancel the action as soon as you notice it.
You won't fail the challenge just because of that. Knowingly breaking an unlifted restriction giving up will cause you to fail the challenge. The first two restrictions lifted one by the founder, one by their spouse have the largest implications. I'm curious to see what unique pairs of restrictions people decide to lift first to make the 2nd generation easier.
All I can advise is that you look into what each restriction is really doing to you and decide which ones hamper your play style the most. You may sell it if you have lifted the Business restrictions. You may put it into inventory if you have room. Does that mean they are not allowed to go to another career? However since they already lifted one restriction, reaching the top of a 2nd career path will not unlock its restriction.
That doesn't mean they can't reach and stay at the top to earn the family money. Just remember that, unless the Slacker restriction has been lifted, Sims cannot return to their old careers.
Can I use the item? For example, the Science restriction says you cannot use anything from the Electronics tab. The smoke alarm is in this tab, and thus restricted by Science.
The Law Enforcement restriction also says you cannot buy or use Smoke Alarms. If you lift the Science restriction, but not Law enforcement, you are allowed to use electronic items but the Law Enforcement restriction still restricts the smoke alarm.
If you lift the Law enforcement restriction, but not Science, you may use the smoke alarm. The text of the Law Enforcement restriction specifically says you may use the smoke alarm, even if it is still restricted by others. The same goes for actions. While lifting the Military restriction will allow you to invite anybody over, even for parties, you still have to lift the Show Business and Entertainment restrictions to have parties at all. Last edited by Lorinsv on Sun Jan 04, pm, edited 5 times in total.
If the category isn't mentioned below, it is not restricted by this rule. I will be very grateful if someone provides a detailed tutorial for setting up the challenge.
Too much information. The apocalypse isn't meant to be an easy challenge. It is a long list of restrictions. Some things being restricted by more than one category. The best thing to do is read the challenge rules. Read the restrictions and come up with a summary of the type of things it restricts. What works for one person won't necessarily work for another due to different play styles. Read a few apocalypses. Make sure to read comments in case rule violations were pointed out. See what they did and what their houses looked like.
Reading other Apocalypses is what helped me most in developing my own strategy when I started this challenge. That's partly what the Apocalypse challenge is all about: developing your own strategy to conquer this thing! It's also part of the fun. And yes, you'll need to check the restrictions a LOT while playing to make sure you're not breaking any rules, that's also part of it.
I'd recommend reading them a couple times to get the hang of it, and just check back when you're not sure about certain things. Books Baking and Blogging - Tumblr - Instagram. Re: Sims 2 Apocalypse Challenge by Pinstar by Lorinsv » Sun Jan 04, pm "While the Legacy Challenge, at its heart, is supposed to be simple, easy to follow and score, the Apocalypse Challenge is supposed to be monstrously complex. I "studied" the Apocalypse well before trying one myself, which included reading through the entire challenge to get a general idea of what I was getting myself into, and then I referred back to the rules constantly while playing.
Reading Apocalypse stories was extremely helpful for visualizing what an AC would be like. Anne's "An Heroic Apocalypse" is a textbook case on strategy and flawless adherence to the rules. BlueBerryPie's "The Apocalypse Challenge: The Movie" is a really fun way to get familiar with what the challenge is like at the beginning, though he is only playing the core rules in it, so you would have to keep Music in mind no nuclear winter and perhaps Architecture when he starts out.
And if you're like me, you'll copy the whole thing whatever batch of rules you're following into your own document on your computer, so you have easy access, even when the internet is down. Or print it out, although I find that to be somewhat dangerous, as all the flipping back and forth leads to wear and tear, especially if you are frustrated.
Also, for new-comers: Spoiler:. I found it helpful to create a spread sheet to help me track things. Special characters are noted, as well. Then, I have another tab, which lists my sim-targets, the ones I really want my family to focus on, whether that be for maintaining good relations, in hopes of future spouses, or for story purposes. I have another tab for notes such as plotting issues and the like. Also, if I make a plan at 3 in the morning of some kind of strategy, that gets its own tab, as well.
I had all this in a lovely steno-pad, but like I said - it gets torn up! Unfortunately, swapping back and forth from the Sims to the spreadsheet is somewhat problematic, as well.
I have developed a cramp in my hand from that particular mouse-movement performed far too often. Your sims may not have luxury items like expensive toilets, snazzy wallpaper, comfortable easy chairs, etc.
For additional rules on beds, see the Security Animal restrictions Law Enforcement Teens may go to college even with Body Medical Sims may not use acne cream. Player may use mods to allow non-autonomous sponge baths and to extend sponge baths to children. All sims must have pneumonia at all times - use InSIMenator to give everyone child and older pneumonia and keep giving it as it gets cured. This does not happen the day an adult ages to elder, so everyone gets at least one day.
If an elder drinks elixir, do not check for death on the extra days given. This means elders will live only half as long. This is true regardless of elixir, so each dose of elixir effectively adds only half as many days. After lifting Medical, allow pneumonia to run its course rather than immediately curing it.
Culinary Small appliances are also restricted by Science. May buy birthday cakes to age babies, but may not eat them the cakes or the babies. There is no restriction on bottles of milk served to toddlers. The original rules just say "baby bottles" which could be interpreted as bottles for babies only , but my ruling says it is OK for toddlers as well.
It makes more sense to tie this to the inability to grow food. Sims are still limited to preparing only cold food or cooking on the grill so menu choices are limited. They can't study ahead. People in other jobs or majors can't study cooking at all. Anyone can still learn by doing. Athletic Large career rewards are treated like date objects.
They can be placed in inventory one time but may not be transferred to another sim or placed in the environment. Sims may borrow money from the syndicate but these loans may not be paid back thus will require daily interest payments until Criminal is lifted. In hindsight that was way too low. They must be flirted with or kissed or whatever immediately upon arrival and if they don't fall in love right away, their love is not true. In that case they must leave immediately and may not be romantically pursued again.
This allows pursuit of romantic relationships over the telephone. May invite over playable sims from directly adjacent properties including across the street since they just have to walk next door. May invite over any paranormal sim vampire, werewolf, alien, robot, plantsim Sims may not invite over sims that cannot travel such as teens or elders with Science Cannot purchase small appliances Culinary When lifted, each day one random zombie townie or playable will die Natural Science To reflect protection against the dust storms and poison gasses, putting some sims in flight goggles in game or surgeon's masks not sure where I got these adds color.
The ninja hoods look pretty good with some outfits, especially when combined with the goggles. Paranormal Tombstones and urns may be moved, but must be placed near the bedrooms for maximum ghost annoyance. They cannot be moved off lot or placed in inventory, but may be placed on tables, etc. You may still sell build mode items, such as walls and stairs. You may still do the selling and re-buying of the fridge while the Life of Crime Restriction is still in place, but may NOT do so once it is lifted, so be careful about lifting Life of Crime before you have secured another means to acquire food.
Your Sims may not use the Sell interaction with objects such as completed paintings, or workbench items Your Sims ARE allowed to finish writing novels and collect the royalties. You may not Invite Headmaster to get Sims into private school. Only Sims currently working in the Business career field may use the Execuputter. Due to broken supply chains, Sims cannot use any crafting benches Flower Arranging, Toycrafting, Robotics. Items crafted in college may be brought back. Flowers and robots must be kept in inventory until their respective restriction is unlocked.
Your Sims may not purchase smoke detectors, fire sprinklers, burglar alarms or car alarms. Your Sims may not use the Emergency tab on the phones. Teenage and Elder Sims that have less than a 10 Body may not leave the lot for any reason, including going to work or community lots.
Elders do not require 10 Body points to move out. Your Sims may not call the police to look for runaway teens. Showers and bathtubs of all types may not be purchased or used at home or on a community lot. Dish washers both types may not be purchased or used. Hot tubs and Water Wigglers are water items, and therefore restricted.
Pools may not be built or used. Sims may not use medicine to become well. If Try for Baby is not an option, they may not Woohoo. Unless the Sim is already pregnant, too old to get pregnant or the two Sims woohooing are the same gender. This rule does apply to visiting female Sims aged Young Adult and Adult. You may not purchase or use the changing table. Sims may not purchase Vamprocillin-D. They may use it if they brought a bottle back from college. Only Sims currently employed in the Medical career may use the Surgical Dummy Once a leader in the medical field emerges from the family and leads the Red Cross restoration effort, clean running water is restored to the region.
Sims may not purchase or use anything from the Ovens or Small Appliance category except for the cheapest grill. You may only prepare food once per sim day.
Once any Sim has prepared food, no other may do so for the rest of the day. A Sim making a one-serving meal counts. An easy way to keep track of this restriction is to turn the fridge backwards after a Sim has taken food from it, and keeping it that way until midnight Sims pulling out baby bottles does NOT count against this limit and may be done as many times per day as needed. Sims may not prepare Gelatin. Sims may not prepare food on community lots Sims may not eat at restaurants on community lots.
You may not use the Delivery menu on the phone to order Pizza or Chinese food. Sims may not purchase prepared food from community lots such as pre-made cakes from a bakery.
Sims may not hold food in inventory. Sims may not purchase or use birthday cakes, wedding cakes, the bakery display case or any catering buffet tables. Only Sims in the Culinary career track can make use of the Chocolate Maker. Life of Crime, Method I Once per week, by midnight, your Sims must sell off all replaceable items on their lot and in their inventory, and replace them with exact same item.
You must do this weekly, starting 7 days after you begin the lot. If you do not have enough money to replace all of your items, you must buy back as many as you can.
Only members currently in the Life of Crime career may use the Lie Finder object. You may have only 1 crafted item of each type from the toy workbench, robot bench and flower bench on the lot or in inventory at a time. If the Paranormal restriction is unlocked, you do not have to sell off and rebuy the beds. On a piece of paper, keep a running total of the retail not fully depreciated value of all replaceable objects in the house.
Sell and rebuy your fridge as normal to replenish the food. Right after you pay protection, you may throw objects into inventory or mark them for sale. Provided you can lift them and have room. Objects put into inventory or marked for sale mid-week still need to have protection paid on them for that week. If the Paranormal restriction is unlocked, you do not have to factor the value of beds.
You may have only 1 crafted item of each type from the toy bench, robot bench and flower bench on the lot or in inventory at a time. Sims may not travel to any community lots. You may not invite over any Sims with two exceptions: Sims may invite over other Sims they are have red hearts with, or are engaged to.
True love knows no fear. If your Sim owns a car and has it placed on a driveway on the lot , you may also invite over Sims your Sim is best friends with. Your Sim spins by and picks the buddies up. These restrictions also apply to Parties, Outings and Dates if they are available. You may still hail and socialize with walk-bys as normal. Sims may not be sent off to college. Only Sims currently in the military can use the Obstacle Course object.
Any item that takes up more than one square may not be moved or placed back into inventory once placed on the lot, with one exception. Items received as Date or Outing Rewards may be placed into inventory or moved one time, even if they are larger than 1 square. Items that have spaces beyond their actual footprint do not count as multi-square objects. The single square dresser and single square clothing rack, despite having space requirements around them, only count as single space items.
Sims may not restock items, or delete out-of-stock items larger than one square. Sims may not sell Buy Mode objects that are larger than 1 square. You may still move and delete Build Mode objects, regardless of size. Gym equipment may not be purchased or used. Sims may not perform the Leap in Arms interaction. The Punching Bag may only be used by Sims currently in the Athletic career. Sims may carry no more than 3 items in their inventory. If a spouse moves in with an inventory larger than 3 items, you must downsize it immediately upon their moving in.
Earned, but not placed, career reward objects do not count against this inventory limit. Sims may not use vacation days. If pregnant Sims are lucky enough to have 2 days off in a row and they time their 2nd and 3rd days of pregnancy on those, they can keep their jobs. If Sims lose employment in a career for any reason quitting or being fired they may never take a job in that career again. This cross-applies to teenage, adult and elder careers. For example, Sims who are fired or quit from a job in the Science career as teenagers may never take another job in the Science career, even after they become adults or elders.
Elders may not retire, they must quit if they wish to stop working. You may not ignore chance cards; you MUST select one of the two options. Only those in the Slacker career may use the Hydroponic Garden reward object. The one computer you are allowed is nothing more than a typewriter. If Sims autonomously play games just cancel the action.
Personal electronics cell phone, handheld game, MP3 player may not be bought. The founder may keep and use personal electronics if they bought them in college. They may not give these to other Sims and must take them to the grave the batteries die. Sims may not purchase robots, including Servos. Servos may not be moved in or activated. You may not call the exterminator also requires Business to hire Service Sim.
Sims may not purchase or use anything from the Lights category. Sims may not purchase or use the trash compactor, electric guitar or bass. Only Sims in the Science career track may use the Biotech Station.
You may not place any items outside of this 8X8 area, nor modify tiles outside of it. The trash can, mailbox, sidewalk tiles, delivered newspapers and bills do not count for this restriction.
The 8X8 area may be anywhere on the lot, but once designated may not be moved. Items dropped off from Dates and Outings may remain outside the 8X8 area. If the items are moved, they must be placed in inventory or within the 8X8 area.
Sims may extend the house underground within the 8X8 area. Sims may build upwards, as long as the higher floors do not hang outside the 8X8 area. You may use the setHighestAllowedLevel cheat to build as tall as you like. Sims may not perform influence actions. Only Sims currently in the Politics career may use the Teleprompter podium. No items from the Wall Hanging, Sculpture or Rugs tabs may be purchased or placed.
No items that build Creativity may be purchased or used except for the computer. Only Sims currently in the Artist career may use the Camera. Sims may not plead with the Grim Reaper. Graves and urns may not be sold, even if a sim has smashed them. Graves and urns may not be placed into inventory. Only Sims in the Paranormal career may use the Resurrect-o-Nomitron. You may not place any landscaping items flowers, bushes, trees. You may not alter the ground color. You may not buy or place any items from the Plants tab.
The family house must be on a dirt or desert landscape. Other than the founder, the colleges Sims attend must be on a desert or dirt tileset. You may not plant the Cow Plant. You may not use Hydroponic Garden career reward object from the Slacker career.
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