See all condition definitions opens in a new window or tab. Game Type:. Board Game. Game Board. Game Title:. The Generals. Back to home page Return to top. More to explore :. Condition: New. Ended: Dec 26, PST. Shipping: May not ship to Germany - Read item description or contact seller for shipping options.
Seller: tointer 3 Seller's other items. This is something that will undoubtedly come in handy during some of the more powerful strike attacks. Every side has a choice of three Generals at the start of each mission, each of which gives their side various benefits, upgrades and unique units, rather like the sub-races you could ally with in Emperor: Battle For Dune.
And like a king, when their command centre is destroyed, they are very weak, with only a pistol to defend them. The top brass in the GLA train up their units to veteran level much quicker and turn them into superior guerilla fighters. They can also be a dab hand at biological warfare too. They also have a Warlord General who gives the Chinese tanks a horde bonus, making them an incredibly powerful siege force when kept together.
A little been there, done that," explains Browder. We want to make great games, not great games mixed with bad TV shows! Another familiar part of the Westwood games, that of resource management, has also been revamped for Generals. The USA use helicopters to pick up resources from supply piles and return them to their base, whereas the GLA use people to do the same thing.
The Chinese concentrate on hacking the Net for resources. China is a technological superpower that uses propaganda and the Internet to fuel its war effort, and the primary reason every one is going to war at all is the nefarious GLA, a terrorist group who are developing weapons of mass destruction. Starting to sound familiar? However, this doesn't mean it's just a brushed up version of Red Alert 2 with a few new units chucked in, there's far more happening beneath the surface than that.
However, this seems like gimmickry when compared to the tiny details you keep noticing out of the corner of your eye, which really add depth to the game. In fact, in many ways Generals is a more accurate portrayal of war than many official news reports. By now little things like this seem so fundamental to strategy games that you have to wonder why Westwood clung to their antiquated system for so long. The traditional upgrading mode has been enhanced on several different levels.
There are upgrades for some of the buildings and numerous upgrades for the units that endow them with extra weapons, speed and gain attack bonuses. Alongside that, as a player you gain promotions based on your performance during the game, which in turn allows you to access new technology. Resource gathering has been refined as well, so you're no longer worrying so much about little piles of tiberian or gold.
Controlling stockpiles and the various civilian buildings like hospitals and oil derricks is still an important part of gameplay, but each side has been given imaginative means of creating resources from inside their own base. The Chinese use hacker units to steal money off the Internet while their supply trucks gather the meatier resources.
Chinooks are the favoured transport method of the US and they also have supply drops to bring in extra resources. The GLA are very versatile when it comes to bringing in the moola, and use workers to gather from the stockpiles and black markets to boost up their economy. They can also gain resources from the scrap left by burnt-out enemy vehicles. There are still the chubby pictorials for each unit and upgrade, vehicles and troops are still over and undersized against other units and their environment.
But what EA Pacific has retained from previous games is carefully chosen and spruced up for Generals, such as the always strong skirmish mode in which you have a choice of 24 maps.
Genuine innovation in gaming is a rare and precious thing, and the Dune Ils, the SimCities and the Dooms of this world are getting fewer and fewer, as regurgitation becomes an all too frequent development technique. While Age Of Mythology retained strong gameplay and upped the ante storyline wise, Generals has earned its Essential award through sheer level of detail, dribblesome graphics and a game that, above everything else, is extremely good fun to play. Being purely at the mercy of a set of linear missions is getting rather stale now.
Previous Westwood games experimented with this mildly, by allowing players to choose which areas to attack so the gaming experience wasn't always the same, and I'd hoped that Generals would offer at least this, if not more. This transition of the classic RTS series into the 3D arena was hardly unexpected after Emperor: Battle For Dune, but perhaps more surprising is that the gameplay and style marks a conscious return to the original games, despite the fact that developer EA Pacific only worked on Red Alert: 2 and the Yuri's Revenge expansion pack.
This time the game opts for a three-way military struggle between the forces of China, America and a terrorist organisation called the GLA Global Liberation Army.
As with the Dune games there's been a lot of honing done, so they're distinctly different both in terms of units and buildings, and also those intrinsic details that affect how a side physically plays - like resource management and secret weapons. Rather than being just a visual overhaul, EA Pacific has tried to integrate the new 3D environment into the very fabric of the game.
Instead of pushing units around on a seemingly unresponsive terrain, troops can actually land on top of buildings, jeeps can knock down trees, tanks can batter down walls and explosions devastate everything in their radius. And of course the animations and special effects are just as impressive as the rest of this graphical tour de force. In Generals you can play as the Chinese, U. Global Liberation Army. Each army has its own strengths and weaknesses, offering wildly different ways to engage in combat but still managing to remain well balanced with their counterparts.
What makes this game so disturbing is the G. Instead of relying on masses of infantry and swarm tactics like the army of China or technology and wealth like the U. That's right' you can lob Anthrax laden missiles at enemies, sneak in suicide bombers, disguise yourself as enemy units and travel the map near instantaneously through a network of tunnels.
The fact that this so closely mirrors the world we find ourselves in today and the dangers we face, both in the Middle East and North Korea, instills both a sense of horror to the game and grudging respect for EA. The defeated piece is removed from play. Because the strength of each piece is hidden, suspense builds with every move! Just added to your cart. View Cart 0. Continue Shopping. Just added to your want list. View List. Related Products.
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