The world may be in need of destroying, but it still has some beautiful places to visit. The central figure of the game is a young man named Kyrie. He's born into a world in which humans are second-class citizens beneath the dominant ferals, which are humanoids with animal characteristics. Like so many RPG heroes before him, Kyrie's modest upbringing gives him no clue as to the lofty destiny that awaits him.
However, whereas most heroes in his position are destined to save the world, Kyrie's fate seems quite different. After discovering that he carries within him a powerfully destructive force he can't seem to control, he falls in with a group called the World Annihilation Front that is dedicated not to saving the world but to destroying it. Morte, the front's feisty female representative, believes that the world is too corrupt to be saved and that the only hope for humanity lies in its destruction.
Kyrie has his misgivings about this, but he is swept along on a journey that reveals much about the world and about Kyrie himself. The cast of characters is memorable, particularly Taupy, a tough-talking bounty hunter whose gruff demeanor contrasts humorously with his adorable teddy-bear appearance. And the tale puts a fun twist on the age-old save-the-world concept, sprinkling enough surprises throughout to keep it interesting to the end. Unfortunately, the gameplay makes it difficult to maintain that interest.
As you make your way through the game's many forests, towers and other hostile environments, you'll be interrupted after every few steps by an encounter with monsters. In the early part of the game, the turn-based battle system just seems a bit baffling. There's a morale system at work, which influences how many battle points each character has, and those battle points determine how many actions a character can take each time his or her turn rolls around.
The problem is that neither the game nor the accompanying manual make it terribly clear what influences a character's morale, so you may find yourself with fewer battle points than you should normally have and no clue as to what to do about it.
It also will take some experimentation to get familiar with the flow of battle, the types of attacks at each character's disposal, and how your choice of attack leads to a specific follow-up attack. A quick tutorial early on could have done wonders to clear up any confusion. At a certain point, though, any confusion you might have experienced becomes moot. As you fight, you earn customization points that you can spend on your character's attacks to make them stronger or more accurate.
Once you've poured enough points into a character's flurry attacks, he or she becomes capable of chaining them together, unleashing a stream of hits that's frequently enough to kill an opponent many times over. This makes even most boss encounters laughably easy. You'll likely reach this point relatively early on, and from then on, the overwhelming majority of battles can be quickly won with a few presses of the Y button, requiring no thought or consideration on your part whatsoever.
The combat becomes uninvolving, and the story is sapped of drama. For instance, a standoff against waves of feral guards is presented as desperate and hard fought, but in fact, it couldn't be easier for your party to wipe out their opponents. To make matters worse, you'll be interrupted by these dreadfully dull encounters with frustrating frequency.
This is especially aggravating when you're in the midst of one of the numerous mazes you must navigate on your journey. There's a map on the top screen, but that doesn't mean the mazes are easy. Finding your way through the mazes sometimes requires some switch triggering or experimentation with magic portals, and more often than not, there's no discernible logic to the solution. You may spend a lot of time running in circles, using trial and error until you stumble on the solution.
There's nothing rewarding about solving a maze when the answer doesn't even make sense, and the fact that you're slowed down tremendously by all the battles you have to fight or run away from just makes these sequences that much more of an ordeal.
Don't mess with an eyepatch-wearing bounty hunter, even if he does look like a teddy bear. Sands of Destruction is a decent-looking game. There's a good amount of variety to the environments you'll explore on your journey, from pristine cities with flowing rivers to quaint autumnal villages. Morte and the World Annihilation Front think that they need to destroy the world to save humanity.
The player takes control of Kyrie, a kind cook working at his uncle's pub. Eventually, Kyrie is invited to the Feral lord's manor and quickly arrested. Kyrie tries to escape but is quickly subdued by the guards.
All of the sudden, a amazing power grows inside him. It unleashes and destroys the guards, the Feral Lord, and the manor. Exhausted, Kryrie is quickly captured. After a stint at the prison, Kyrie is freed by Morte.
They both escape and start the story for real. Kyrie wanting to find out what his power is and Morte wanting to destroy the world. Gameplay Battles happen outside of the regular map and are traditional random encounter and turn-based fights. Once a battle begins, each face button is a different attack. X and Y for attacks, B for defense, and A for skills and items.
The battles make use of both screens of the DS. Some bosses will take up part of both the screens. Combat includes 10 categories of standard attacks. This attacks are also grouped in Rush and Blow attacks.
Rush attacks are less powerful Battle!! Some attacks will knock ground enemies up into the air or knock air enemies down. Later on, there will be multi-character team-up attacks think Chrono Trigger. Quips Quips are certain phrases that give various benefits to your characters. Each character can equip four quips out of 20 per individual. Each quip is fully voiced.
Effects include: more experience points, boosting defense, and escaping easier. Twenty of the fifty tracks were composed by Mitsuda himself. The Czech Philharmonic Orchestra performed the game's main theme. Mitsuda rewriting the soundtrack for the North American release of the game.
0コメント