Outlaws differs from other FPS games of the time in the pacing of its combat. While many of its contemporaries encouraged a run-and-shoot mentality, Outlaws requires a slower, more tactical approach, as all of the game's basic enemies are capable of causing quick and grievous injury to the player.
Charging headlong into an area will almost always result in being fired upon from multiple directions, which a player is not likely to survive outside of the lowest difficulty setting.
Killing enemies before they are close enough to be accurate is usually advisable, and to this end one of the player's default weapons is a rifle which is fairly accurate at long ranges, and can be augmented by a scope later on which is one of the first instances of a scoped weapon in an FPS. Perhaps to further emphasize the importance of a calculated approach, the game includes a red stamina bar at the bottom center of the screen, which depletes as the player sprints or jumps.
When it is half-depleted, Anderson will begin to breath heavily, and once fully depleted he cannot run and may only leap small distances.
Stamina is regenerated whenever the player is not running or jumping, while standing still will rejuvenate it rapidly. Going slowly has other benefits as well, since a silent player can sneak up on some enemies, especially in low-light environments.
Going for a modicum of period authenticity, the Outlaws arsenal represents firearms and weapons that existed at the time in one form or another, though perhaps the concept of a hand-held Gatling gun requires a suspension of disbelief. Fitting in with the game's deliberate pace, all firearms must be manually reloaded one round at a time, and avoiding reloads at inopportune times is one of the game's tactical facets.
In another touch of realism, none of the game's guns can be fired underwater. Though Outlaws endeavors to maintain a serious tone throughout, LucasArts nonetheless manages to sneak in a few outlandish Easter Eggs , most of which are hidden away in secret locations.
Several of these are references to LucasArts' other famous properties, while some are purely for humorous effect. What follows are few of the more notable inclusions. This edit will also create new pages on Giant Bomb for:.
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Overview James Anderson aims to settle his debts. Story Bob Graham has big plans for Marshall Anderson's land. Gameplay The deranged Dr. Death, one of many unsavory individuals in Outlaws' Story Mode.
Outlaws comes complete with two distinct single-player options: One of the familar Wild West locales on offering Story Mode The Outlaws narrative follows James Anderson over the course of nine missions as he seeks to recover his daughter from Bob Graham's gang. These missions proceed in a preset order, with each one centering on a particular member of the gang who must be defeated in order to proceed.
Unlike many shooters, where an exit must be found in order to finish a mission, most levels in Outlaws end automatically once the boss has been killed. Between missions, players are treated to animated cutscenes that progress the game's story and transition to the next level.
Many of the game's levels are based on familiar Wild West locales, such as a ghost town, an abandoned fort, Native American cliff dwellings, and even a moving locomotive.
The Marshall surveys posters of his quarry. Historical Missions Set in the time before Anderson retired, the Historical Mission mode has no overarching story, offering instead five missions that can be tackled in any order.
As in the Story Mode, the main objective of these missions is to find and defeat a particular enemy. Combat gear or any other gear does not lend the stats needed to attack outlaws well. These three pieces will increase the amount of Sheriff EXP earned from each attack when compared to other gear. However, they do not increase the sheriff attack or other outlaw attack stats.
Heroes: There are four heroes that lend boosts to outlaw attacks: Geronimo, Olivia, Benjamin and William. To gain hero EXP, add any combination of heroes that you need to level up.
Apparently, the authorities seemed to have taken this amiss, so you resigned from the job rather than bow to the unnecessary constraints you felt the interfering bureaucrats were placing upon you.
You live in a small homestead, which happens to be in the way of someone's plans for a railroad. Inevitably, you go to town to buy supplies one day, and return to find your homestead in ruins, your sexy wife just about to pop her clogs, and your child kidnapped by a lunatic in a dentist's smock. Off you go to shoot the shit out of the several hundred unwashed desperadoes responsible for this act of malfeasance. Like all true gunfighters, while the death of your sexy wife registers as something of an annoyance, you seem relieved to be back in the swing of things.
Basically, Outlaws is a first-person viewed action adventure. It's based on a revamped Dark Forces 3D engine, and uses Full Throttle, cartoon-style graphics This might not sound like such a good idea at first: after all, the Quake engine has set a standard in games of this type. But, having played a few levels, it looks like it might be a laugh. They've gone all-out for the 'Spaghetti Western' look by using every imaginable cliche, from the title sequence onwards.
The towns are detailed and they all have secret areas. There's a sequence on a moving train. And everywhere is crawling with outlaws. There are a number of weapons -your six-shooter is backed up by a Winchester carbine and. There's a shotgun, a knife which you throw, rather coolly and even sticks of dynamite. Naturally, you light these with your cigar.
The controls are infinitely customisable, so you can look up and down, Quake-style, duck behind objects and crawl about in cover, popping up to shoot people. The adventure element consists mostly of exploring to find objects which allow you access to the next area - but there are no major puzzles, as such.
There is a plot, however, which unfolds in the form of cut-scenes as you progress. There'll also be 'historical missions' for you to play -whatever they are.
Let's hope there's a bit of wagon-circling involved. Fans of carnage will be disappointed to know that you can't shoot the horses which stand about in some levels. This would be unthinkable in America, where shooting a horse would be like shooting a cow in India, or shooting the Queen Mother here.
Now there's an idea for a game Anyway, you can shoot the chickens - which seems a bit 'beakist' to me - and with the network options you can shoot each other. You can pick one of the 12 villains in the game, and sneak about in the sunshine blowing each other away with Colt 45s, whistling, smoking cigars and cracking whips.
Should be a laugh. When I was a kid I remember staying up late one Saturday night with my dad watching "The Good, The Bad, and The Ugly," and I remember the tremendous feeling of satisfaction and retribution I felt when Clint Eastwood had given the last of the bad and the ugly their due by planting them on Boot Hill. The biggest payout can go up to 2, times your stake. With the minimum bet of 0. But do not let the old dusty desert deceit you since the Wanted Outlaws mobile slot offers more than the dull countryside theme.
The action is about to get real when you get hold of any of the following features:. Things will get even more interesting when you land a wild in this feature. The sheriff will take all the values of bounty and award them as a prize. This feature can be even more rewarding if you land more than one wild as each sheriff would collect the same bounty.
Players have a chance to take home 2, times their stake in the free Wanted Outlaws demo.
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