Atlantis lost empire pc game download




















It requires some skill and a more explorative mentality than much of the game. You must be more defensive-minded and daring to complete the level. The bulk of the game is like that: solving puzzles and collecting objects aiding your search for Atlantis. The scenery changes underwater cove, ice level, Atlanta, etc. The various levels and tasks needing completion are fine though unremarkable. At no point will you be overly impressed with the thoughtfulness or creativity offered by the storyline.

It did become somewhat harder to progress to the advanced levels. Part of this is a result of more challenging environments which require more attention and skill.

Part of it was that any necessary precision in movement was a bit hard to come by because of the sloppy controls. Characters are able to run, duck, jump, punch and use a range weapon of some sort. Milo, the main character, throws a boomerang; Moliere the Mole throws rocks -- though barely, Vinnie throws grenades, Audrey shoots a politically-correct flare gun, and so on.

Though each character has a unique ability, they are essentially the same -- just with different appearances. Before starting, one aspect that intrigued me was the need to use multiple characters to progress through the game. To change characters, you walk up to radios that are placed periodically throughout the game. Once the radio zooms in, you change the dial and call for other characters.

Any that are within range will respond and may be chosen. Since they are so similar, the only strategic reason to change characters is the occasional need to use a particular character's unique ability -- not especially interesting and a bit of a nuisance.

While nothing is specifically wrong with this game, nothing is entirely right either. The storyline is simple and mercifully short. An adult if you could find one who cared enough to play Atlantis would probably make short order of this game, though I'm confident it would be challenging for the targeted age group.

To make the 'rents happy, the violence is reasonably limited and fairly Disney-ized. Though I had a difficult time caring whether I finished the game or not, I'm certain a pre-teen would be immersed in the story and enjoying what exploration is required. I understand that the target market is probably composed of people who are utterly unconcerned about federal monetary policy, don't have credit cards, don't drive and have yet to change majors even once.

Accordingly, the game is simple to understand, simple to play, reasonably simple to complete, but a bit hard to enjoy. Controlling the movement of characters was somewhat counterintuitive. Initially, your perspective is behind and slightly above the figure, simple and useful. Turning circles produces an irritating tendency to move the camera angle to the side of or in front of the character, but still facing it. Essentially, it was like driving an wheeler from the trailer.

Innumerable times, I found myself running forward but seeing my own pretty face. While in reality this is nothing less than sheer pleasure, in the context of this game it was less than perfect. Using the shoulder buttons gives you control over what direction the "camera" is facing, but it can take a few precious seconds to adjust, often resulting in being damaged by monsters or elemental traps.

Another quirk was the difficulty in aligning your character with the leveled column or rock you're trying to cross. Even when you were directly in front of it, perfectly aligned, you would too often fall off to the side. Navigating the game's features was a simple and reasonably quick task.

The menus are understandable, logical and don't require much thought. For example, occasionally it is necessary to consume food or a first aid kit to restore health points; just hitting a couple of buttons resolves this -- very simple and quick. The same goes for using colored crystals to strengthen your weaponry; it just takes a moment when a moment is all you've got.

Excluding the full motion video used between levels, the graphics were somewhat mediocre. As mentioned, it was surprisingly difficult to navigate your character accurately. Occasionally, it is necessary to align your character with an object to jump onto it which proved somewhat frustrating, simply because the visual placement of the body wasn't where the game seemed to think it was.

For example, you may need to push a boulder; your character must walk up to it and push. The issue is that it doesn't appear that you are near the boulder. Control Milo and his friends, including Winnie, Audrey and Molayre. Each hero has unique abilities and character. A specific action is required to be performed by a specific hero. Explore locations, combine abilities of characters and make them interact with each other. Collect secret green crystals to unlock additional content.

Thoughts need to be filled with blue. When the strip reaches the end, you can perform a special action. Fight enemies and overcome many traps to get to the bottom of the truth.

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